![]() ![]() Is that cheesy? I can only speak for myself. But also at face value, seeing a table filled with miniatures is just cool! There’s a unique level of excitement when interacting with physical objects, a sense of play that transmits from childhood. They are also fun to paint and bring hours of entertainment and hobby time outside of the game itself.Įvan: The miniatures give a tangible element to connect with these characters and worlds. Not only do they capture the personality of the characters, they bring the table to life when combined with the awesome terrain. What role do miniatures play in bringing this type of game to life?ĭallas: Miniatures are the centerpiece to a miniatures game. We want this to be an enjoyable experience and not a chore. We wanted a balanced experience of detailed miniatures that provide even the most novice of painters a beautiful end result while also not being too busy with lots of elements and features that burns out the average painter. ![]() Marco: We wanted to work with a 40mm scale in order to capture high resolution detail while providing large smooth areas for hobbyists to practice their blending and not clutter the aesthetics with noise. It’s certainly a challenging facet of design because these characters can be firmly planted in your head with a very specific appearance, so whenever there’s change you might say “something feels off!” By preserving specific landmarks or focal points in a sculpt, we can retain the essence of a character or object while establishing a different aesthetic. Marco: It’s a stylized blend that pays homage to existing animated properties of Star Wars as well as the live action productions.Įvan: Between the live-action and animated media, we landed somewhere in the middle, maybe a bit more skewed in favor of the animated look. We had a real desire to see larger than life miniatures on the table. We rounded up Marco Segovia (Sculpting Director), Evan Kang (Engineering Manager), and Dallas Kemp (Creative Director) to answer questions about their experience working on the miniature sculpts for Shatterpoint.Ĭan you describe the Shatterpoint miniature aesthetic and how it was developed?ĭallas: The miniatures were designed to capture the action and adventure of the Star Wars universe. Today’s transmission is all about bringing the characters we know and love into stunning three dimensional reality. In Star Wars: Shatterpoint, iconic characters from across the galaxy clash in this new miniatures skirmish game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |